Diablo
Diablo
Powers:
 
Alchemy: Diablo's powers stem entirely from the huge arsenal of alchemical potions and pellets that he has discovered or concocted. His entire costume is lined with hidden pockets and pouches where he keeps his array of alchemical weapons. The diversity and extent of the effects of his alchemy at times seem magical in nature. Diablo's alchemy enables him to control or influence the molecules and elements in his own body, the bodies of others, or the environment itself.
Among the effect of his alchemy Diablo has caused paralysis, transmuted the chemical nature of objects, produced fire, water, air and earth elementals, explosives, mind control and matter animation.
Although the scope of Diablo's alchemical wizardry is wide, all of the feats are temporary in nature, lasting no more than several hours without repeated administrations. The only exceptions are the potion he used on Dragon Man to grant the robot rudimentary sentience, and his own longevity elixir, whose length of effectiveness is as yet unknown.
Immortality: Diablo possesses a potion that he drinks once a year that maintains his appearance and health of a 30 year old man.
 
Origins:
 
Esteban Corazon de Ablo was born the son of a nobleman in early nineteenth century Spain. Curious and inventive by nature, the restless young man became fascinated with the ancient science of alchemy. Using funds borrowed from his inheritance. De Ablo began to roam Europe in search of documents and artifacts of ancient alchemy, as well as rare potions and herbs to experiment with. He also received aid from some forgotten, mysterious god from remote ages. Within a decade, he became the world's greatest living authority on the science, having discovered or concocted countless potions with bizarre properties.
Haughty and cunning, De Ablo began to put his alchemical knowledge to use for personal gain, becoming a ruthless tyrant and earning the name Diablo by those who suffered his lack of humanity.
 
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